Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 42 of 42 · Previous page · First page
(1 edit) (+1)

I can't see the cat after I open the file(only saw the background and the text), the cat only flash like 1 sec when I open it then disappear.

How do I fix?

Hi, I'm sorry to hear you're having issues. Does this happen after restarting the game as well? If so, please provide me with the log file and I'll see if there's any relevant errors there. The log file is located at "%AppData%\Godot\app_userdata\Feraline\logs\godot.log"

If you open your file browser in Windows, and click the path bar at the top, you can copy and paste everything inside the quotes above and press enter. It should open the log file.

(+1)

Thank you for sending the logs, I'll see if I can find anything related and I'll get back to you.

(+1)

Thank you

I looked through all of the messages there, and they should be entirely unrelated to what you're experiencing. Can I ask where you have the game installed to? And if you've tried re-downloading?

Exact same issue here, I have it on windows and the dialogue somehow shows up but not the characters, nothing from redownloading to running as administrator seems to work.

May I see your PC specs? (Operating system, CPU, GPU, RAM)

I've been trying to reproduce this bug for days now, yet nothing I'm trying causes it to happen.


And you're saying character(s)? Both characters disappear? If this is the case, that narrows things down a little, to likely just being something with the animated objects.

(+1)

Operating system, windows 10 version 22H2

GPU: Intel(R) UHD Graphics 620 (3.9 GB)

CPU: Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz 

Ram: 7.8 GB (most of it is usually in use though.)

When it comes to the issue itself the background appears, the dialogue text appears, the bars on the side and the 3 top buttons including the setting buttons, but the cat and the penis simply aren't there.

Your specs are almost identical to my laptop's specs, and it runs on there. So luckily your PC shouldn't be the issue.

If you can, run the game through the console, start the game and when you don't see the character, screenshot the output in the console (before closing the game).

To do this, shift+right click on the folder where the game is stored, and open in command prompt (or open powershell window here). Enter "./Feraline.exe" into the console. This should open the game with all of the game's output going to the console.

Another thing to try if there are no related errors there, would be to update your Intel video drivers. But it's possible (albeit unlikely) to cause problems from that.

Got a lot of errors.

ERROR: 1 RID allocations of type 'N5GLES312RenderTargetE' were leaked at exit.

ERROR: 23 RID allocations of type 'N5GLES37TextureE' were leaked at exit.

ERROR: Texture with GL ID of 18: leaked 1364 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 26: leaked 1364 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 34: leaked 348 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 39: leaked 760 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 43: leaked 684 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 44: leaked 684 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 45: leaked 1364 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 47: leaked 1364 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 56: leaked 1364 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 57: leaked 1364 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 58: leaked 1364 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 65: leaked 2732 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 66: leaked 2732 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 67: leaked 2732 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 68: leaked 2732 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 69: leaked 2732 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 70: leaked 2732 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 71: leaked 2732 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 72: leaked 2732 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 73: leaked 1364 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Texture with GL ID of 103: leaked 131072 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: 17 RID allocations of type 'N18RendererCanvasCull4ItemE' were leaked at exit.

ERROR: 1 RID allocations of type 'N18RendererCanvasCull6CanvasE' were leaked at exit.

ERROR: 1 RID allocations of type 'N16RendererViewport8ViewportE' were leaked at exit.

ERROR: 8 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.

ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

     at: cleanup (core/object/object.cpp:2047)

(+3)

great work im hyped for more

Thank you! I'm glad you enjoy it ^^

new update when ??

What kind of content would you like to see in a new update? 👀

(1 edit)

*  Will there is always the option of being able to swap the cat out for known cats (I.E. Mittens, Luna, Moonshine, and Ect..).  Maybe make it somewhat a slow build were the cats have to be bought or unlocked by clicking on something in game and when they are not being used are standing or sitting off from the side.

*   How about an option to change the background (shifting the room to something else like a couch or bed).

*  Maybe even an auto thing were just one click on a spot instead of holding it manually.

*  Maybe an option of flipping from their back to them standing towards the player and/or away.  Possibly even straddling the player in either cowgirl  or reverse cowgirl position.


I mean I can keep going on but I will stop right here for now.

I like the idea of different character. I will have to research copyright laws a little more for franchise characters, and characters like Moonshine I would have to get permission from the owner of the character. I also really like the idea of the other characters being in the background sometimes.

I already have the functionality for different backgrounds, just need to draw in some custom background.

The functionality to click instead of click and hold is already in the game, however there is a terrifying bug that I need to fix. If you click on a spot then click on another while it's still transitioning, not nice things happen.

I like the idea of different positions (especially straddling) very much! I do plan on making a 3D version of the game in the future, or at least trying to. I'm going to be practicing 3D modeling before then, but if I can get it up to standards then a 3D version of this game would have endless potential, as I wouldn't have to redraw the entire character for each different position, and the character can be posed more easily.


Thank you very much for the suggestions, hearing what the community wants is very helpful for me! You can feel free to keep going anytime! ^^

Viewing most recent comments 41 to 42 of 42 · Previous page · First page