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Hey guys... congrats for this fun mini game ;)  I wanted to ask you if you could give me a hint how you programmed the main functionality? I mean the way that the player can control the intensity and the value of the bars by moving the mouse? I develop with Renpy / Python and try to check if I could achieve something similar for my game.

I'm not sure about RenPy, but the way I'm doing it is by getting the mouse position when the penetration starts, and then subtracting the start mouse position by current mouse position. This will return the offset. With the offset, I create another variable which I lerp to the real value, giving a smoother effect.

Progressing the bars is just using an absolute value of the offset, divided a bit to get a good speed.

If you use Python/RenPy, I would highly recommend trying out Godot. It's a little confusing for the first week or two, but Godot's GDScript is very similar to Python, and my experience with engine and language has been great overall. It's a pleasure to work with.

In my opinion, GDScript feels like a more "refined" Python. It's like Python with better typing and less confusing naming conventions (variables are defined with var before them, functions are called func instead of def, etc.)

thank you for these details, I really appreciate it! I've heart so much good about Godot and certainly I'll give it a try - later - but I just got familiar with Renpy. For now I simply want to get my first game done before jumping to the next engine :) Would you mind telling me where in code you do that so I can try to translate it to Python / Renpy? If not it's okay... thank you very much for your open response!

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OPTIMIZE YOUR GAME IMMEDIATELY, I WANT TO JERK OFF😫😫😫😫

is there anyway you can make files to import into the godot engine, instead of opening an application, because it loads, then crashes

because mine almost worked, it loaded to the "are you 18+ or older" screen, but then it crashed and never worked again

You could technically place the pck file somewhere on your PC, and use ProjectSettings.load_resource_pack("path_to_pck_file") in the editor. From there, you'd have to load the main scene.

But, that shouldn't be necessary. I'll do what I can to get the game working for you. Can you attach the game log file here for me? Along with your PC specs.

i am so sorry, but i dont know what my pc specs are, nor how to view the gamelogs...im sorry!

No worries! Your PC specs will be in Settings > System > About, assuming you're on Windows.

The log is stored at %AppData%\godot\app_userdata\Toy Tester\logs\godot.log

I may've got the "Toy Tester" folder wrong, but it will be in the app_userdata folder.

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 heres my pc specs, but i dont know how to link the logs, sorry!

i can mabye send it in the discord?, if you want my discord its glitchtrap_123

will this come to mac

No, I don't have any Apple/Mac devices, and the developer experience for Apple products are a bit of a nightmare, unfortunately.

It's a bit of a pain, but the game may be lightweight enough to run in a Linux virtual machine with smooth enough performance, depending on your device.

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ey mate you could use whisky to run the exe file on mac

where do i find it

heres the link (https://getwhisky.app) i dont know if the main page has viruses so download at your own risk 

When I open the game, after the Godot logo disappears, it goes to a black screen and I can't do anything

What are your PC specs?

You may also try running it in compatibility mode and see if that changes anything.

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are u planning on letting us use his paws and mouth or a reversed role were he uses us

We are planning to have paw play in the game, but not a reversed role.

Every time I try to run this, the window just instantly closes itself.

Try running in compatibility mode for Windows 8 or 7, and let me know if you have any luck.

Neither helped, unfortunately

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I wanted to play it, but my PC shit itself trying to run this. A shame, because I loved Feraline.

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This is mostly an issue with the resolution that we used for the textures, along with having a lot of different textures for different body parts. We're going to try and work on this before the release of the full game, and I'm going to do testing on weaker hardware that I have lying around.

I may update this game before the full game with performance fixes, so more people can test it.

My personal projects shouldn't have this issue as well, as most of the issues are art-related. Future projects ideally run better than Feraline, not worse.

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for some reason it just freezes my entire computer and crashes the game when i start it up

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May I ask what specs your PC has?

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looks good, but for some reason it's unplayable on my windows. shows me an error message

Can you send the error message here?

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Like it. Looking forward for more

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This looks really good already. I already loved Feraline and this game will probably be even better but after the character has come 10 times. My RTX4070Ti (with 12GB VRam) had a load of 100%. Maybe you can do something to make the game not so performance hungry. Besides that, I'm excited for when the game is finished.😊

Thank you! And yeah.. the decals are horribly optimized. I tried to find a better solution before releasing the demo, but I couldn't figure anything out. I will be spending more time trying other solutions before the full release.

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Really good game, I like it.

Thank you! I'm glad you like it ^^

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Could you make a futa or female version in the next update

Yes, we will likely make one or more female characters. I think we could add an intersex option as well!